![]() It is possible to win many types of accolades and commendations from particular factions, all of which can help demonstrate the character's accomplishments. Rising in the esteem of a given faction can itself yield better item prices, a wider item selection, and access to unusual "special" equipment available only to those who have proven themselves worthy. Missions are offered by particular factions, with mission difficulty and availability increasing as the character becomes better known to the faction. General activity related to a skill can increase it (trading can increase the Commerce skill, etc), but taking on missions will generally increase skills that much faster. The life of a criminal is difficult, however, and pirates are not well-loved in most of the populated galaxy, even hunted by groups of players.Ĭharacter progression takes place in the form of a variety of skills and other attributes, any combination of which can potentially open up new gameplay content (missions, ships, equipment, trade items, etc). More lawless regions may prove more dangerous, but potentially yield lucrative possibilities for those who align themselves with the darker underbelly of society. The universe is never a completely "safe" place (PvP is always possible), but lawful authorities do not take kindly to combat within their populated areas, making those places safer than most. ![]() There are both lawful and lawless places in the universe, and many different factions (including a pirate faction) with differing motives and shifting alignments. If the user wishes to be a peaceful trader, military pilot, guard for hire, dastardly pirate, or whatever the player imagines, this is all up to the behaviour and play style of the user. Gives the player certain benefits and liabilities that fit the particular culture of that Nation, but this merely serves as a starting point for the character. As pilots in the Vendetta universe, the progression of the player's character is up to each individual.
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